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 Post subject: Great EQ mysteries and conspiracies
PostPosted: Tue Nov 24, 2009 3:46 am 
Decaying Skeleton
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Was reading threads tonight and decided I needed to write down as many bizarre rumors / undiscovered quests / former sources of EQ fireside gossip as I could. One thing about EQ is that it was filled with so many strange and mysterious things, and as a kid playing EQ, this is what hooked me. In fact I was a regular EQ cryptozoologist.

Some of these were real, some were partially implemented quests, some straight up myths, while some of these rumors were perhaps never fully understood.

- Fiery Avenger

This was such a controversy on the old newsgroup alt.games.everquest in pre-PoF days. McQuaid's character, Aradune on Fennin Ro, wields a Flaming F--ing Sword! Omg! That bastard! Just because he made the game doesn't mean he can god-mode! Grr!

Not sure why everyone was so upset. I mean, if it's his game, he can give himself a flaming sword, right? Back then the stats were 35/45 and it procced Inferno Shock. And in post Beta days when the most hardcore weapon was the Razing Sword of Skarlon (25/45?)... This was a big deal.

He also wore a set of Splinted Green armour. So that's a set of Green plate-mail and a fiery Paladin sword outfitted on a ranger, damn!

At this point, there were only a few paladin holy blades in the game... The Ghoulbane, some Holy Truncheon weapon (a quest out of Rathe mountains, I believe) and the recently discovered Soulfire which shared the same graphic. Unfortunately, the Soulfire blew. So needless to say, the community was FILLED with rumors on how to achieve the Avenger.

If anybody remembers any of these rumors, feel free to post them here. Many involved killing Mayong Mistmoore, and other unattainable things. In fact, EQ conspiracy theorists would link together many unachievable aspects of the game as being part of some great, uber quest... usually with something like the Fiery Avenger as the final reward.

I remember lengthy posts from people with 'inside information' (my brother works at Sony) about the great quest (first kill the Kraken, take its head to Mayong Mistmoore in a brown paper bag, then kill Mayong. Take both their heads to Veeshan, she'll teleport you to fight Aradune himself, if you win u get his sword... honestly guys)

With Plane of Air came the "real" Fiery Avenger quest, which uber guilds quickly jumped on (had to kill Miragul the Lich in the Everfrost Caves). When Kunark was released with the epics, the Fiery Avenger was just a quest-piece to get the much better Fiery Defender.

- Razing Sword of Skarlon

On the same note, EQ'Lizer released the newly discovered Razing Sword of Skarlon on their site sometime around May or June of 1999. The guild that leaked its existence refused to name where it came from due to the immense power of the weapon (lol). However, they did say it was from a 50+ monster that took multiple groups to kill.

Rumors abound. Maybe from King Ak'anon? Or the giant lizard Allizewsaur? Or maybe even... the KRAKEN?

As it turns out, Warlord Skarlon dropped it. Fancy a guess a mob named "Skarlon" is going to drop a sword with the same name. But I suppose Nagafen raids were still rare enough back then that nobody knew to put these pieces together.

- The Kraken

Can't go by without mentioning the Kraken in the Ocean of Tears. Now keep in mind there were other Kraken sightings, including in Lake Rathetear and Erud's Crossing. But, most information on the forums concerned OOT.

Just like some paranormal creatures in real life, there were plenty of sightings but no proof (why no simple screenshot?!). Entering OOT for the first time, I recall being paranoid the Kraken would eat my poor character.

Eventually the consensus was that the Kraken existed in Beta, hence how people came up with this idea, but it was taken out after launch.

But here's the kicker. Despite claims that it was in Beta, there are still no screenshots in existence. So, nobody even knows what monster graphic the "Kraken" used. And if there were no screenshots in Beta, it begs the question... did it even exist in the first place?

My theory was no. It was complete bunk. It spread viral across EQ forums but it had no weight behind it, or else a screenshot from beta would have been procured. But please prove me wrong, if you have a screenshot show me!

- Ice Comet

In pre PoF days the Ice Comet was a mythical status spell. I don't think the quest was added until Paineel came out. So, how did people know about it? If I recall, I believe Lady Vox would sometimes drop it. Since Vox spawns once a week, required an army to kill, and Ice Comet was a rare drop, this mythical status was well deserved. Maybe 7 or 8 total players on EQ had the spell before the quest giver in Everfrost appeared.

Mayong Mistmoore

Another legendary myth like the Kraken. You know of the foreboding tower as you enter Mistmoore? Well few knew the secret to getting up there. Those that did told tales of the ruler of Mistmoore dwelling within. This sent chills into the level 20 Talgurin visiting the dungeon for the first time.

Mistmoore even had his own mythical loot-table. He dropped the Fanged Skull Stiletto. I forget the stats, but it was really good.

Same with the Kraken, Mistmoore was an apparent beta-spawn. But, just like the Kraken, I've seen no proof of a Mistmoore NPC even in Beta. The only time Mistmoore has ever appeared is during a couple of GM events back in the day. Mistmoore was a GM controlled dark elf I believe, who opened up a can of whoop ass.

Otherwise, I don't think Mistmoore was ever a static NPC spawn with a loot-table. Only Garton Viswin (?) spawned in the tower. His rare was the Chestplate of the Dark Flame, which was also mythical in its own right.

- The Blackburrow Tunnel

I gotta include this one for laughs. First week of playing EQ the talk of Halas was that Blackburrow had a secret tunnel that connected ALL the way to the other gnoll dungeon, Splitpaw. The tunnel was in the Razorgill water pit, but it was hidden.

Razorgills murdered my ass when I tried to find it. Players were so adamant that it existed that I continued to believe in it until I realized a tunnel that long would be unfeasible, unless it was a transporter.

- Plane of Underfoot

Runnyeye Citadel after beta was such a strange and unexplored zone that rumors of things like a hidden passage into Brell Serilis' domain continued probably until at least Kunark. In an early guild I organized an expedition into Runnyeye to try and discover this El Dorado and other rumors. Our search team discovered a passage through the water near where the Dazed Goblin Knight spawned (the long room). At the bottom was a metal grate that we could swim through and enter some weird room. But it was empty. As we swam out, a bug trapped all of us inside of the metal grate and everyone drowned to death, and we had to call a GM to rescue us. Fun times.

I should mention the rumors continued with Brell Serilis' plane being part of, you guessed it, the Fiery Avenger quest.

- The Lavastorm Nightmare

A rare instance when an EQ cryptozoologist discovers the mythical rumors are actually true. Indeed, even before nightmares were introduced when PoF launched, the graphic existed in Lavastorm Mountains as the UBER rare spawn -- the level 20 black horse of death.

The nightmare dropped some kind of Nightmare Hide, graphics of a bear skin, and it procced a spell when you right clicked it. Playing EQ for over 6 years, I only saw the nightmare ONCE. To this day I'm curious if it had any undiscovered even rarer drops. I'd guesstimate the Nightmare was 5x rarer than the Terrorantula

- Dunedigger / Rahotep

Similar to the Nightmare, these guys were crazy rare, but real. The Scepter of Rahotep fetched a pretty penny at EC. Never saw Dunedigger in all my years on EQ. However I killed Rahotep maybe twice, picking up his Scarab Ring (+ all resists)

- Kedge Keep

This whole zone had a mythical status during early-days. I recall the EQ'Lizer website first busted the zone open when somebody used an explore-EQ style program to take a bunch of photos of the interior. The reason the big guilds never bothered with the place is that it had no loot-table until around when Paineel launched. So, nobody knew anything about the place. I was awe-inspired by Kedge and wanted desperately to get high enough level to explore the place and find undiscovered treasure.

- Mysterious geography

There were a lot of strange and hidden places. Where do the lava tunnels in the deepest depths of Solusek B go? Or the underwater caves in Lake Rathetear? These questions always invoked people's imaginations.

- King Xorbb

I just have to mention Xorbb. I played EQ for years and never saw Xorbb. Most people knew where he spawned. on that bloody throne in Gorge of King Xorbb, guarded by the two named-evil eyes.

Sometimes Lord Soptvyl would appear there. But never Xorbb and his elusive Slime Crystal Staff and the rest of the mysterious items on his loot table that I've never seen with my own eyes.

Anyone have any real stories of encountering Xorbb?

- NPC Guildmasters / Kings

The King of Kaladim, guildmasters, and other city NPCs were very hard to kill. Nobody ever did it. So rumors were abound that they had rare loot tables, or were part of bigger clandestine quests.

All I know specifically is the monk guildmasters would sometimes drop black sashes. Newbie monks, of course, did sash quests as they leveled, and the final "test" was to defeat your own master and earn his sash. Never saw one of these sashes, however.

- The Blued Two Handed Hammer

I had to save this one for last. A quest so puzzling that it always bordered between the real, and the unreal. Attempting to solve the quest would drive many adventurers mad.

Most would agree that it began, or involved, the visiting Priestess of Najena. I believe she would sometimes drop a block of blue clay, or something of that sort. She'd also babble something in Dark Elvish, which held clues to the quest.

Exploring EQ lore, we learn of the origin of the Goblins. Each Goblin race was apparently represented by a staff that dated back to their creation by someone like Brell or Rallos Zek (I can't remember any of these details). But the staffs were in game.

The story went further and further. A lot of players found clues by talking to NPCs in Neriak and elsewhere. The priestess had some clandestine purpose in Najena, which detective quest-solvers figured out and created elaborate posts about on sites like Everlore.

I don't remember too many more details except most staffs were accessible from rare spawns in the Goblin dungeons. The Fire and Ice Crystal staffs were no big deal to find. But the problem was the Slime Crystal Staff.

We knew that Xorbb dropped the staff, but Xorbb is / was so rare that it was futile. The second rumor suggested that Slime Elementals in Runnyeye dropped the staff.

In search of the staff, I camped the Slime Elemental for a very long time (this was before slimer had the graphic of a gelatinous cube... he used to look like a fire elemental). I never did find the staff, and therefore could never finish the blued hammer quest.

In the end, I believe those who finally did retrieve the hammer found it was a piece of crap.... some 20/40 weapon. But, I don't think that was even the point... The goal was to just say you did it.


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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Tue Nov 24, 2009 11:07 am 
Greater Charbone Skeleton
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Wow - what a great read! Thanks for posting that!

I didn't know about many, if any, of these rumors, since I started a bit later than launch (September 99) and was an incurable n00b for the next year or more.

Anxious to hear what others may know about these.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Tue Nov 24, 2009 11:27 am 
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I think my favorite was the great SK epic hoax. I can't remember the specifics but someone posted pics that made it look like SKs had a quested particle weapon, like paladins, with a fairly elaborate quest write-up. The SK community spent many hours trying to quest a non-existent item. :p


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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Tue Nov 24, 2009 12:39 pm 
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Talgurin wrote:
and the recently discovered Soulfire which shared the same graphic. Unfortunately, the Soulfire blew.


Soulfire was pretty good (23/45 7STR 7WIS) for the other weapons in vanilla EQ. I just wish there was a way to recharge the CH clicky without having to quest it all over again.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Tue Nov 24, 2009 2:53 pm 
Greater Charbone Skeleton
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Amazing thread. Reading this kind of thing is really fascinating. Its neat to see how many mysteries the game held.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Tue Nov 24, 2009 7:42 pm 
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That was a really great read. Unfortunately I don't have anything myself to add or comment on.

Thanks for posting.

I'm curious to see people's responses who have insight to anything mentioned.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Tue Nov 24, 2009 9:00 pm 
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I could very well be mistaken, but wasn't Mistmoore an actual spawn in the game, and used the Maestro's model? O_o

And ooooooh the stories of Monks and the black sash/headband. "In order to get the black headband, you have to kill Sun Lu! But if you do, you risk being banished by your guild"...aka, KoS...gooooood times. lol. Sadly, not sure if it's true, or if anyone could ever actually kill him.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Tue Nov 24, 2009 9:51 pm 
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Golad wrote:
I could very well be mistaken, but wasn't Mistmoore an actual spawn in the game, and used the Maestro's model? O_o


The word on the street has always been that MM was in game during beta (and was supposedly the only mob not killed in beta), but was removed due to the horrible pathing issues in the zone. He would always get trained out of the castle and totally murder everyone, making the zone pretty much unplayable. I would also guess that since he was the only mob not killed in beta, he gained a sort of special status with the devs, and they didn't want him to ever be killed or something like that.

But yes - during beta (and whenever the GMs would play as him during events), MM used the Maestro model.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Tue Nov 24, 2009 11:16 pm 
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Tiiden wrote:
I would also guess that since he was the only mob not killed in beta, he gained a sort of special status with the devs, and they didn't want him to ever be killed or something like that.


It could also be they didn't want him killed because he was kind of a prestigious character, being based off one of the original dev's D&D characters. Although Lucan was too but they let you give him a whoopin' for the Pally epic. Maybe they had plans for him, or they just wanted to keep him player controlled for events.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Thu Nov 26, 2009 1:53 am 
Greater Icebone Skeleton
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Now that was a good read.

Man, games just do not inspire those sorts of urban legends anymore.

Thanks for taking the time to post that!

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Thu Nov 26, 2009 3:34 am 
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Mistmoore was used during one - maybe two - Gm events toward the end of Beta from all I can remember. I don't ever recall him using the Maestro model. Here is a Screen shot just for recollection purposes.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Thu Nov 26, 2009 12:06 pm 
Greater Charbone Skeleton
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Rush wrote:
Image

Mistmoore was used during one - maybe two - Gm events toward the end of Beta from all I can remember. I don't ever recall him using the Maestro model. Here is a Screen shot just for recollection purposes.


They used the Velious UI in beta?

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Thu Nov 26, 2009 12:20 pm 
Greater Skeleton
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nope, this was another event, but thats the model they used for him (I don't have any screenshots from beta). during beta I just don't ever recall him being an NPC which was always in the zone, just there for certain events like the one pictured.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Thu Nov 26, 2009 3:38 pm 
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I was always under the impression they used the Maestro model until the planes were released, and the Maestro was in PoH, then they adopted the above model. O_o

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Thu Nov 26, 2009 4:08 pm 
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That was a great read. I was gonna say something about the Mayong Mistmoore/GM Event, but Rush got to it, so thanks for saving me the hassle :lol:

In other news, I found a picture of Aradune with his green platemail armor and Fiery Avenger!

Image

Enjoy!

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Thu Nov 26, 2009 8:11 pm 
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Quote:
They used the Velious UI in beta?


Actually, I don't think that is the Velious UI.

You could switch between the full UI, this UI, and no UI by hitting F9 or F10 in 1999, well before Kunark.

I used the transparent UI shown above from Nov 1999 until I quit playing.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Fri Nov 27, 2009 12:26 am 
Decaying Skeleton
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Mistmoore's robe graphic here is Robe of Ishva graphic from splitpaw. This graphic came around with the splitpaw revamp / paineel introduction around jan 2000 (edit)


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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Fri Nov 27, 2009 1:16 am 
Greater Charbone Skeleton
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JarekStorm wrote:
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They used the Velious UI in beta?


Actually, I don't think that is the Velious UI.

You could switch between the full UI, this UI, and no UI by hitting F9 or F10 in 1999, well before Kunark.

I used the transparent UI shown above from Nov 1999 until I quit playing.


That UI there is identical to the Velious UI, although I think you could have 10 macro'd buttons instead of 6. Also when I played after Kunark was released, I could not use a transparent fullscreen UI.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Fri Nov 27, 2009 3:26 am 
Greater Icebone Skeleton
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http://jimcash.com/BlueMoon/ShowEQPics.asp?EQPICS1999

Here's a bunch of screen-shots from EQ in 1999, you'll notice the transparent UI is several of them.

I always played with this UI, and I started in Nov 1999.

The difference in the original transparent UI and the velious UI is that the original transparent windows were not movable.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Fri Nov 27, 2009 3:30 am 
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About the slime crystal staff - Yes, it could come off King Xorrb, but it also dropped off a named goblin in the Gorge (or maybe it was in Runnyeye). Got it a few times on my wizard. Without knowing any of the quests involved with those at the time, my wizard attempted to collect them all.

Ice Comet - Yes, rare drop off vox. Yes, they added a quest. Another way was to do Tarton's wheel, then turn the reward into the *rare* rune that crafters could use to make the spell. (Beza i think? Memory is fuzzy)

To a post below yours - You could recharge charged items, by selling them to vendors, then buying them back. Sony soon fixed that, but I remember many doing it with the Rez staff from Vox. Tossing this in here, hoping the dev's catch it and fix it :)

Great memories post, cheers.


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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Fri Nov 27, 2009 3:30 am 
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Good read. Although my buddy had Ice Comet before paineel. It was a research only spell.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Fri Nov 27, 2009 11:44 pm 
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One myth that I remember is drinking alcohol made you regain mana faster. I think what was actually happening was your mana pool was getting smaller (alcohol decreased wis and int) so each tick filled up a higher percentage.

Anyone else remember that myth, or am I remembering stuff that never got said?


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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Sat Nov 28, 2009 1:07 am 
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Aquinas wrote:
One myth that I remember is drinking alcohol made you regain mana faster. I think what was actually happening was your mana pool was getting smaller (alcohol decreased wis and int) so each tick filled up a higher percentage.

Anyone else remember that myth, or am I remembering stuff that never got said?


I don't remember that one, but then again I wasn't a caster.

I do remember however that I was told drunken boxing made your drunken state go away faster....albeit, it was very fun running around the Karana's boxing bears. Especially as a monk. =D

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Sat Nov 28, 2009 2:19 am 
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Loki wrote:
That UI there is identical to the Velious UI, although I think you could have 10 macro'd buttons instead of 6. Also when I played after Kunark was released, I could not use a transparent fullscreen UI.


I also can verify that the full screen transparent UI was always available (or least it was when I started playing shortly after Kunark came out). It was just much more limited than the Velious UI. You had 6 hot buttons instead of 10, and the basic spell gem, hot button, group/target/self, and chat window were all you had. Inspecting an item, using a merchant, viewing your inventory, or performing an action which brought up ANY other windows would switch you back to the old stone background UI.

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 Post subject: Re: Great EQ mysteries and conspiracies
PostPosted: Sat Nov 28, 2009 10:27 am 
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Aquinas wrote:
One myth that I remember is drinking alcohol made you regain mana faster. I think what was actually happening was your mana pool was getting smaller (alcohol decreased wis and int) so each tick filled up a higher percentage.

Anyone else remember that myth, or am I remembering stuff that never got said?


I definitely remember hearing that over and over. The answer seemed obvious, considering how much it dropped your INT/WIS, but then again I've taken way to many math courses in my life :\


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