- Development Roadmap -

Status as of August 12, 2014

Core Development

Network Communication (100%)
Spells (100%)
Melee Combat (99%)
Ranged Combat (99%)
Skills (99%)
Disciplines (99%)
• Quests & Scripts (95%)
NPC AI (99%)
Spawn Management (99%)
Boats (99%)
Groups (99%)
Guilds (99%)
PC Cosmetics (99%)
Line of Sight (99%)
Doors (99%)
Items (99%)
Objects (99%)
• PvP Rules & Mechanics (1%)
Traps & Triggers (99%)
Message Boards (99%)
Tradeskills (99%)
Alpha #1 Fixed Reported Bugs (99%)
• R&D of Hate generated by Spells (20%)

Alpha #1 - Small Auditor Test

Alpha #1 was successfully completed from April to June 2013. The test concentrated on the core server mechanics like combat, spells, player interaction, skills etc. The server stability was excellent, in the 3 month time-frame only 2 crashes happened. These happened right at the beginning and were fixed. For a project that has been in development for many years without any external testing, this is the highest possible praise on coding quality. About 200 valid Issues were reported by our testers, which have been resolved by now.

Alpha #2

The second test (tba) will verify that the fixed issues from #1 are now working as expected. Moreover, additional testing objectives will be added (like Message Boards, Tradeskill Combine, Guilds etc) which testers of #1 were unable to test. Additionally, more group oriented tests are planned.

Formula Refinement

• Combat Formulas
• Spell Formulas
• Skill Formulas

Node Generation

• NPC Pathing Nodes
• Boat Pathing Nodes
• Preprocessed Shortest Paths
• Zone Lines & Teleportation Objects

Database Refinement

• Boat Table
• Door Table
• Faction Table
• Fishing Table
• Forage Table
• Ground Spawn Table
• Item Table
• NPC Table
• NPC Spawn Table
• Object Table
• Pet Table
• Recipe Table
• Trigger Table
• Quest & Script Data
• Database Normalization

Moderate Auditor Test

Details unknown at this time.

Optimization

• Replacing Naive Approaches
• Exploiting Parallelism
• Loop Hoisting
• Low Level Optimizations

Anti-Cheat & Monitoring Systems

• Player Request Validation
• Real-Time Sanity Checks

Tools Development

• Account Management System
• Event Logging System
• Petition System

Large Auditor Test

Details unknown at this time.

Pseudo-Stress Tests

Details unknown at this time.

Quality Assurance Benchmarks

Details unknown at this time.

Clean Up

• Refactoring
• Extensive Obfuscation

Source and Database Gifting

Details unknown at this time.


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