- Development Roadmap -

Status as of July 27th, 2011

Core Development

• Network Communication (60%)
• Spells (90%)
Melee Combat (99%)
Ranged Combat (99%)
• Skills (90%)
Disciplines (99%)
• Quests & Scripts (85%)
• NPC AI (85%)
• Spawn Management (50%)
Boats (99%)
• PC on PC Interaction (60%)
• PC Cosmetics (65%)
Line of Sight (99%)
Doors (99%)
Items (99%)
• Objects (90%)
• PvP Rules & Mechanics (0%)
Traps & Triggers (99%)
Message Boards (99%)
Tradeskills (99%)

Small Auditor Test

Details unknown at this time.

Formula Refinement

• Combat Formulas
• Spell Formulas
• Skill Formulas

Node Generation

• NPC Pathing Nodes
• Boat Pathing Nodes
• Preprocessed Shortest Paths
• Zone Lines & Teleportation Objects

Database Refinement

• Boat Table
• Door Table
• Faction Table
• Fishing Table
• Forage Table
• Ground Spawn Table
• Item Table
• NPC Table
• NPC Spawn Table
• Object Table
• Pet Table
• Recipe Table
• Trigger Table
• Quest & Script Data
• Database Normalization

Moderate Auditor Test

Details unknown at this time.

Optimization

• Replacing Naive Approaches
• Exploiting Parallelism
• Loop Hoisting
• Low Level Optimizations

Anti-Cheat & Monitoring Systems

• Player Request Validation
• Real-Time Sanity Checks

Tools Development

• Account Management System
• Event Logging System
• Petition System

Large Auditor Test

Details unknown at this time.

Pseudo-Stress Tests

Details unknown at this time.

Quality Assurance Benchmarks

Details unknown at this time.

Clean Up

• Refactoring
• Extensive Obfuscation

Source and Database Gifting

Details unknown at this time.



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